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Privileged Play - Golf playersEvery game of golf is based on playing a number of holes in a given order. A round typically consists of 18 holes that are played in the order determined by the course layout. On a nine-hole course, a standard round consists of two successive nine-hole rounds. A hole of golf consists of hitting a ball from a tee on the teeing box (a marked area designated for the first shot of a hole, a tee shot), and once the ball comes to rest, striking it again. This process is repeated until the ball is in the cup. Once the ball is on the green (an area of finely cut grass) the ball is usually putted (hit along the ground) into the hole. The goal of resting the ball in the hole in as few strokes as possible may be impeded by hazards, such as bunkers and water hazards. In most typical forms of gameplay, each player plays his or her ball from the tee until it is holed.
 
Players can walk or drive in motorized carts over the course, either singly or in groups of two, three, or four, sometimes accompanied by caddies who carry and manage the players' equipment and give them advice.
 
Each player often acts as scorer for one other player in the group, that is, he or she records the score on a score card. In stroke play (see below), the score consists of the number of strokes played plus any penalty strokes incurred. Penalty strokes are not actually strokes but penalty points that are added to the score for violations of rules or utilizing relief procedures.

Par

Privileged Play - Golf scenes

A hole is classified by its par, the number of strokes a skilled golfer should require to complete play to t he hole. For example, a skilled golfer expects to reach the green on a par-four hole in two strokes, one from the tee (the "drive") and another, second, stroke to the green (the "approach") and then roll the ball into the hole with two putts. Traditionally, a golf hole is either a par-three, -four or -five; some par-six holes exist, but are not usually found on traditional golf courses.
 
Primarily, but not exclusively, the par of a hole is determined by the tee-to-green distance. A typical length for a par-three hole ranges between 91 and 224 metres (100–250 yd), for a par-four hole, between 225 and 434 metres (251– 475 yd). Typically, par-five holes are at between 435 and 630 metres (476–690 yd), and nontraditional par-six holes are any longer distance. These distances are not absolute rules; for example, it is possible that a 450 metre (492 yd) hole could be classed as a par-four hole, since the par for a hole is determined by its 'effective playing length'. If the tee-to-green distance on a hole is predominantly downhill, it will play shorter than its physical length and may be given a lower par rating. Par ratings are also affected by factors affecting difficulty; the placement of hazards or the shape of the hole for example can sometimes affect the play of a hole such that it requires an extra stroke to avoid playing into the hazard or out-of-bounds.

Eighteen hole courses may have four par-three, ten par-four, and four par-five holes, though other combinations exist and are not less worthy than courses of par 72. Many major championships are contested on courses playing to a par of 70,71, or 72. In some countries, courses are classified, in addition to the course's par, with a course classification describing the play difficulty of a course and may be used to calculate a golfer's playing handicap for that given course (c.f. golf handicap).

Penalties
 
Penalty strokes are incurred in certain situations. Most often a penalty stroke is assessed because a player has hit into a situation from which they cannot or choose not to play the ball as it lies (e.g. in a water hazard), or because they have lost their ball (out of bounds (OB)) and must play a substitute. Penalty strokes are counted towards a player's score as if they were an extra swing at the ball. Penalty strokes can be added on on many different reasons. It could be a wrongful move that results in a penalty (moving an object that effects the ball to move.) Or a penalty could be because of a lost ball. Most rule infractions lead to a stroked penalty but also can lead to disqualification. Disqualification could be from cheating, signing for a lower or even higher score, or from rule infractions that lead to improper play.
Scoring
 
In every form of play, the goal is to play as few strokes per round as possible. Scores for each hole can be described as follows:
 
Term on a
scoreboard
Specific term Definition
-4
Condor (or triple-eagle)
four strokes under par
-3
Albatross (or double-eagle)
three strokes under par
-2
Eagle
two strokes under par
-1
Birdie
one stroke under par
0
Par
strokes equal to par
+1
Bogey
one stroke more than par
+2
Double bogey
two strokes over par
+3
Triple bogey
three strokes over par
 
The two basic forms of playing golf are match play and stroke play.
  • In match play, two players (or two teams) play each hole as a separate contest against each other. The party with the lower score wins that hole, or if the scores of both players or teams are equal the hole is "halved" (drawn). The game is won by the party that wins more holes than the other. In the case that one team or player has taken a lead that cannot be overcome in the number of holes remaining to be played, the match is deemed to be won by the party in the lead, and the remainder of the holes are not played. For example, if one party already has a lead of six holes, and only five holes remain to be played on the course, the match is over. At any given point, if the lead is equal to the number of holes remaining, the match is said to be "dormie", and is continued until the leader increases the lead by one hole, thereby winning the match, or until the match ends in a tie. When the game is tied after the predetermined number of holes have been played, it may be continued until one side takes a one-hole lead.

  • In stroke play, every player (or team) counts the number of shots taken for the whole round or tournament to produce the total score, and the player with the lowest score wins. 

There are variations of these basic principles, some of which are explicitly described in the "Rules of Golf" and are therefore regarded "official." "Official" forms of play are, among others, foursome and four-ball games.
 
Team play
 
A foursome (defined in Rule 29) is played between two teams of two players each, in which each team has only one ball and players alternate playing it. For example, if players A and B form a team, A tees off on the first hole, B will play the second shot, A the third, and so on until the hole is finished. On the second hole, B will tee off (regardless who played the last putt on the first hole), then A plays the second shot, and so on. Foursomes can be played as match play or stroke play.
 
A four-ball (Rules 30 and 31) is also played between two teams of two players each, but every player plays his own ball and for each team, the lower score on each hole is counted. Four-balls can be played as match play or stroke play.
 
There are also popular unofficial variations on team play:
  • In a scramble, each player in a team tees off on each hole, and the players decide which shot was best. Every player then plays his second shot from within a clublength of where the best ball has come to rest, and the procedure is repeated until the hole is finished. In best ball, each player plays the hole as normal, but the lowest score of all the players on the team counts as the team's score.

  • In a greensome, also called modified alternate shot, both players tee off, and then pick the best shot as in a scramble. The player who did not shoot the best first shot plays the second shot. The play then alternates as in a foursome.

  • A variant of greensome is sometimes played where the opposing team chooses which of their opponent's tee shots the opponents should use. The player who did not shoot the chosen first shot plays the second shot. Play then continues as a greensome. Such a format is known as either gruesomes, bloodsomes or gruesome greensomes.

There is also a form of starting called "shotgun," which is mainly used for tournament play. A "shotgun start" consists of groups starting at different tees, allowing for all players to start and end their round at the same time.

Handicap systems
 
A handicap is a numerical measure of an amateur golfer's ability to play golf over 18 holes. Handicaps can be applied either for stroke playmatch play competition. In either competition, a handicap generally represents the number of strokes above par that a player will achieve on an above average day. competition or
 
In stroke play competition, the competitor's handicap is subtracted from their total "gross" score at the end of the round, to calculate a "net" score against which standings are calculated. In match play competition, handicap strokes are assigned on a hole-by-hole basis, according to the handicap rating of each hole (which is provided by the course). The hardest holes on the course receive the first handicap strokes, with the easiest holes receiving the last handicap strokes.
 
Calculating handicaps are often complicated, but essentially are representative of the average over par of a number of a player's previous above average rounds, adjusted for course difficulty. Legislations regarding the calculation of handicaps differs among countries. For example, handicap rules may include the difficulty of the course the golfer is playing on by taking into consideration factors such as the number of bunkers, the length of the course, the difficulty and slopes of the greens, the width of the fairways, and so on.
 
Handicap systems are not used in professional golf. Professional golfers often score several strokes below par for a round and thus have a calculated handicap of 0 or less, meaning that their handicap results in the addition of strokes to their round score. Someone with a handicap of zero or less is often referred to as a 'scratch golfer.'
 
Rules and other regulations
 
The rules of golf are internationally standardised and are jointly governed by the Royal and Ancient Golf Club of St Andrews (R&A), which was founded 1754 and the United States Golf Association (USGA). By agreement with the R&A, USGA jurisdiction on the enforcement and interpretation of the rules is limited to the United States and Mexico. The national golf associations of other countries use the rules laid down by the R&A and there is a formal procedure for referring any points of doubt to the R&A.
 
The underlying principle of the rules is fairness. As stated on the back cover of the official rule book: "play the ball as it lies", "play the course as you find it", and "if you can't do either, do what is fair". Some rules state that:
  • every player is entitled and obliged to play the ball from the position where it has come to rest after a stroke, unless a rule allows or demands otherwise (Rule 13-1)

  • a player must not accept assistance in making a stroke (Rule 14-2)

  • the condition of the ground or other parts of the course may not be altered to gain an advantage, except in some cases defined in the rules

  • a ball may only be replaced by another during play of a hole if it is destroyed (Rule 5-3), lost (Rule 27-1), or unplayable (Rule 28), or at some other time permitted by the Rules. The player may always substitute balls between the play of two holes.

The Decisions on the Rules of Golf are based on formal case decisions by the R&A and USGA and are revised and updated every other year.
 
There are strict regulations regarding the amateur status of golfers. Essentially, everybody who has ever received payment or compensation for giving instruction or played golf for money is not considered an amateur and may not participate in competitions limited solely to amateurs. However amateur golfers may receive expenses which comply with strict guidelines and they may accept non-cash prizes within the limits established by the Rules of Amateur Status.
 
In addition to the officially printed rules, golfers also abide by a set of guidelines called Golf etiquette. Etiquette guidelines cover matters such as safety, fairness, easiness and pace of play, and a player's obligation to contribute to the care of the course. Though there are no penalties for breach of etiquette rules, players generally follow the rules of golf etiquette in an effort to improve everyone's playing experience.
 
Hitting a golf ball

Jamie Lovemark likes Polonewbie golf player

To hit the ball, the club is swung at the motionless ball wherever it has come to rest from a side stance. Many golf shots make the ball travel through the air (carry) and roll out for some more distance (roll).
 
Every shot is a compromise between length and precision, and long shots are often less precise than short ones. A longer shot may result in a better score if it helps reduce the total number of strokes for a given hole, but the benefit may be more than outweighed by additional strokes or penalties if a ball is lost, out of bounds, or comes to rest on difficult ground. Therefore, a skilled golfer must assess the quality of his or her shots in a particular situation in order to judge whether the possible benefits of aggressive play are worth the risks.

Types of Shots

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So how do you achieve forward shaft lean? There are several movements that are key, and when they happen in the correct sequence, the result is magic. Through contact, your weight must shift onto your lead leg and your trailing
shoulder (right shoulder for right handers) has to move toward the ball. A lot of recreational players do the exact opposite by shifting their weight to the back leg and falling away from the ball and the target. This move sabotages any chance of making pro-style contact immediately and
Strictly spea king, every shot made in a round of golf will be subtly different, because the conditions of the ball's l ie and desired travel path and distance of the ball will virtually never be exactly the same. However, most shots fall into one of the following categories depending on the purpose and desired distance:
  • A drive is a long-distance shot played from the tee or fairway, intended to move the ball a great distance down the fairway towards the green.

  • An approach shot is made with the intention of placing the ball on the green. A drive may place the ball on the green as well, but the term "approach" typically refers to a second or subsequent shot with a shorter-range iron club chosen for the distance required.

  • A putt is a shot designed to roll the ball along the ground. It is normally made on the putting green using a putter, though other clubs may be used to achieve the same effect in different situations. A lag is a long putt designed less to try to place the ball in the cup than simply to move the ball a long distance across the putting green for an easier short putt into the cup.

  • A chip shot is a very short lofted shot, generally made with an abbreviated swing motion. Chip shots are used as very short approach shots (generally within 35 yards), as a "lay-up" shot to reposition the ball on the fairway, or to get the ball out of a hazard such as a sand trap. A bump and run is a variation of a chip shot, which involves running the ball along the ground with a medium- or high-lofted club using a putting motion.

  • Punch or knock-down shots are very low-loft shots of varying distance. They are used to avoid hitting the ball into the canopy of trees or other overhead obstructions, or when hitting into the wind which causes the ball to climb higher than normal.

  • Lay-up shots are made from the fairway similar to a drive or from the rough, but intended to travel a shorter distance than might normally be expected and/or with a higher degree of accuracy, due to intervening circumstances. Most often, a lay-up shot is made to avoid hitting the ball into a hazard placed in the fairway, or to position the ball in a more favorable position on the fairway for the next shot. They are "safe" shots; the player is choosing not to try to make a very long or oddly-placed shot correctly, therefore avoiding the risk that they will make it incorrectly and incur penalty strokes, at the cost of requiring one or more additional strokes to place the ball on the green.

  • Flop Shot is when a player uses a very open club like a Lob Wedge to get the ball high very quickly over an obstacle or to get the ball to stop quickly when it hits the ground.

  • A draw is when you shape a shot from right to left in a curving motion. Or left to right for a left hand player.This occurs when the clubface is closed relative to the swingpath. A shot which draws too much, or unintentionally and thus uncontrolled, is called a "hook".

  • A fade is when you shape a shot from left to right in a curving motion. Or right to left for a left hand player. This occurs when the clubface is open relative to the swingpath. A shot which fades too much, or unintentionally and thus uncontrolled, is called a "slice".

  • A shank occurs when the club strikes the ball close to the joint between the shaft of the club and the club head, called the hosel, and thus flies at a sharp angle to the right of the intended direction (or to the left, for a left-handed player).

  • A topped or bladed shot occurs when the forward edge of the club head strikes the ball too high, ie at the centre of the ball or "over the top" instead of underneath as intended, and the ball thus flies very low or rolls along the ground.

  • A duffed shot occurs when the club head strikes the ground behind the ball, instead of striking the ball cleanly, thus slowing the club head velocity as it propels the ball and/or altering the alignment of the club head to the ball, with various consequences for the quality of the shot.

Tiger Woods displaying the textbook position (course: St Andrews).
Tiger Woods displaying the textbook position (course: St Andrews).

Swinging the golf club
Putts and short chips are ideally played without much movement of the body, but most other golf shots are played using variants of the full golf swing. The full golf swing itself is used in tee and fairway shots.
 
A full swing is a complex rotation of the body aimed at accelerating the club head to a great speed. For a right-handed golfer, it consists of a backswing to the right, a downswing to the left (during which the ball is hit), and a follow through.
 
The full golf swing is a complex motion that is difficult to learn. It is common for beginners to spend several months practicing the very basics before playing their first ball on a course. Generally, even once a golfer has attained profession status, a coach is still necessary in order for the player to maintain good fundamentals.
 
Relatively few golfers play left-handed (i.e., swing back to the left and forward to the right). The percentage of golfers in the U.S. who play left-handed is estimated to be anywhere from 4 percent to 7 percent. Even some players who are strongly left-handed in their daily lives prefer the right-handed golf swing. In the past, this may have been due to the difficulty of finding left-handed golf clubs. Today, more manufacturers provide left-handed versions of their club lines, and the clubs are more readily purchased from mail-order and Internet catalogues, as well as golf stores. A golfer who plays right-handed, but holds the club left-hand-below-right is said to be "cack-handed" or "cross-handed".
 
A golf ball acquires spin when it is hit. Backspin is imparted for almost every shot due to the golf club's loft (i.e., angle between the clubface and a vertical plane). A spinning ball deforms the flow of air around it similar to an airplane wing; a back-spinning ball therefore experiences an upward force which makes it fly higher and longer than a ball without spin. However, too much backspin can negatively impact distance travelled; the increased lift wastes the ball's momentum in gaining altitude rather than in traveling along its flight path. The amount of backspin also influences the behavior of a ball when it impacts the ground. A ball with little backspin will usually roll out for a few metres or yards while a ball with more backspin may not roll at all, or even roll backwards. Sidespin occurs when the clubface is not aligned perpendicularly to the plane of swing. Sidespin makes the ball curve left or right, and can be used intentionally or occur unintentionally. For a right-handed player, a subtle curve to the left is called a draw. A severe curve to the left and downward is a hook. A subtle curve to the right is a fade, while a severe curve away and upward is a slice. Draws and fades are caused by slight misalignments between the clubface and swing plane because of a slightly "open" or "closed" clubface at contact; a skilled player can control the amount of draw or fade to make the ball curve along the path of the fairway. Slices and hooks however indicate a severe misalignment, mistiming or other flaw in the player's swing, such as a swing not parallel to the desired line of travel, the club contacting the ball early or late in the swing, etc. They are generally undesirable as they reduce carry distance, are difficult to predict and therefore difficult to adjust for, and cause the ball to veer sharply off of the fairway and into hazards, trees and/or out-of-bounds.


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